Granular Glitch is a real-time granular effect wich takes an incoming audio signal and records it into a buffer to further use it as a granular oscillator.
By setting the buffer size it is possible to decide how many milliseconds incoming audio are going to be recorded in the buffer.
The grain size parameter sets the length of recorded audio that is going to be looped and the position slider moves the start and end point of the loop.
The spray dial sets the range in milliseconds the position will be randomised each time the loop is repeated.
Without any extra control over the grain window, the output result is glitchy, not completely predictable and because of that interesting.